| Introduction |
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-Murrquan, Arbiter-Writer Welcome to the Guild
In order to reflect our goals of creating fictional concepts, the community has been designed around a fictional universe that, as you shall soon see, is compatible with almost any type of storyline or concept one can conceive. Members are encouraged to create a character to represent them and interact with others. The community is mainly anthro themed but all forms of characters, whether it is human, robot, alien, or otherwise, are completely acceptable. What is the Technoguild in our fictional Universe?The Technoguild is a secret, multi-dimensional organization that monitors, develops and protects technology and the civilizations that make use of it. Functions/PurposeThrough its vast network of agents, the guild secretly leaks and protects new technology and discoveries into the populace. This is done in the effort to bring out the greatest potential in a civilization, as well as protect against catastrophic misuse of technology. They constantly monitor and document the activity of civilization, treating the worlds as what one can consider as a grand experiment. If something threatens to jeopardize the safety of the worlds, such as a world war or invasion, the guild will reveal its agents to aid and guide those in need of help. GoalsOn a large scale, the guild is a concentrated scientific and philosophical effort. They seek to uncover the true nature and structure of the universe, it's principles and all encompassing presence while upholding the virtues of peace and order through the gradual advancement of knowledge and understanding. MethodsTechnology in the broadest sense is the ability to understand and adapt something so that you may use it to your advantage. Throughout the ages, the guild has used this "technology" to achieve its goals. From archaic aether manipulation and alchemy to bleeding edge science and engineering, the guild has used this advantage to collect knowledge, protect civilization and encourage progress as a whole. At the same time, the guild has chosen to remain integrated yet mostly hidden from the civilizations it interacts with. Direct influence or control lends to high risk of corruption and abuse of power, which ultimately leads too greater disorder. Therefore the guild believes that it must instead influence through persuasion and advice rather than force and domination so that civilization may change on its own accord. StructureThe guild spans across nearly all 11 dimensions of the planet (Ten spatial dimensions plus time according to string theory). For the sake of simplicity, we will focus on one dimension and open up more positions as the community grows. Each dimension is assigned 7 Arbiters who are charged with running all guild operations. They have come to be commonly known as the planetary council or high council. Each of these arbiters specializes in a certain aspect of science. One for each of the three major branches of science: Physics – The science of matter and energy and their interactions. Technology such as dimensional travel, antigravity and teleportation come from here. Chemistry – The science of matter. Technology such as high explosives, nano-armor, and energy capsules come from here Biology - The science of life. Technology such as genetic engineering, Organism scans and bio-enhancements come from here. One for each of the intermediate sciences: Biophysics – Martial arts programming, melee weapons, telekinetics, metaphysics Biochemistry – Advanced medicine, accelerated healing, Bio-weapons Chemical physics – Matter converters, advanced power sources, replicators The 7th arbiter acts as the “oracle” which compiles and collaborates the discoveries of the other 6 arbiters and their teams. He or she is also in charge of communicating with the other councils that are situated in other dimensions. Base FacliltiesIn each dimension, seven laboratories or research centers are established to serve as central bases for all technoagents. The bases are hidden in different environments on the planet. Environments include Underwater, Jungle, Urban, Polar ice caps, Mountain ranges, Sky and Moon. The bases are each run by one of the arbiters and are designed to suit their specific field of expertise. |