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We all know the old saying.; A fool learns from his mistakes but a wise man learns from the mistakes of others... Here at the Guild, we have a lot wise men and a lot of fools (hopefully more of the latter than the former =P) . We come from from all walks of life, with all sorts of insight, wisdom and advice to dispense. Here's a collection of articles to inspire the spirit, pique the mind, and prepare the body for whatever creative endeavor may lie ahead.
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Written by Chemb0t
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Monday, 09 April 2012 15:01 |

John Cleese - a lecture on Creativity from on Youtube.
Here's an enlightening and entertaining lecture on creativity by one of comedy's greats. It's a bit dated, recorded in 1991, but the advice he offers is essentially timeless. According to Clesse, there are five things you need to be creative:
- Space
- Time
- Time (again)
- Confidence
- Humor
He also explains that creativity isn't a talent. Rather, it's a way of operating. Everyone is creative. It's just a matter of getting into that mode. Give it a watch and share your thoughts. You'll be glad you did. =]
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Written by Jared Keith Spurbeck
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Monday, 01 December 2008 13:07 |
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Short answer: You can't. Not if you've told anyone. If an idea is in
print, or posted online anywhere, it's fair game to the whole world.
Not even a copyright notice will help you. This is because ideas can't be copyrighted; only specific expressions of ideas can.
Case in point. When the Dungeons and Dragons
roleplaying game first came out, it featured characers called Hobbits,
Balrogs and Ents. Tolkien Enterprises successfully sued them for using
characters from out of The Lord of the Rings, but all that
did was make them change the names to Halflings, Balors and Treants.
Pint-sized humanoids, giant flame demons and walking trees aren't
copyrightable; only the names of these characters are.
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