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From the grandure of a palace to the rugged features of a hero, visual elements can play a big role to a story, character or concept. Here is a collection of articles which address the various elements to concept design such as drawing techniques, refrencing, composition and visualization.
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Written by Chemb0t
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Tuesday, 27 March 2012 11:56 |

Robots are staple of science fiction. The idea of man-made automata has captivated our imaginations for centuries, and as such, we see them in many shapes and forms, from the simple to the extravagant. Now that we are becoming ever closer to making robots a reality, we are finding that many of our previous depictions and conceptions of robots aren’t quite as realistically grounded as they could be. Many designs border on fantasy rather than speculative science, and while that isn’t necessarily a bad thing, I think that we are missing the opportunity to make the concept of robots more sensible and believable to our audiences.
First, A bit of a background
As it turns out, many of TG's members have a technical background, whether it be physics, engineering or computer science. Indeed one of the goals of the community is to find a sort of common ground with real science and the kind of art that goes into creating fiction, and that is what I’m hoping to establish with these kinds of articles.
For me, I studied electrical engineering and computer science, and I've had the opportunity to build actual robots, both for research and in my spare time. Perhaps a little insight into designing and constructing such things could help enhance our fictional creations as well.
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Written by Chemb0t
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Monday, 16 January 2012 17:47 |

Here's a good set of tips for those interested in honing their character design skill. The article tends to focus on drawn mediums but it easily applies to 3d design as well.
Whether you're creating a monkey, robot or monster, you can guarantee there are going to be a hundred other similar creations out there. Your character needs to be strong and interesting in a visual sense to get people's attention.
-[20 Character design tips via Computer Arts]
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