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Welcome to the articles section. This is where a lot of the Guild's 'think tank' activity goes. |
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We as a community aim to take an in depth look into that which we are interested in, and through our discourse we try understand what makes such things tick. What makes up a likable and original character? How are things designed and wtitten to seem believable and relatable? What's the best way to learn how to draw? Or voice act? Or write a story? These are things we seek to investigate and break down so that we can put it to use in our own original creations. Here you will find an eclectic assortment of writing from our members and staff. They range from the very practical to simply insightful. We hope you enjoy.
If you have an idea or subject you would like us to look into, please feel free to contact us. We're always open to looking into new things.
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Insight and Wisdom
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We all know the old saying.; A fool learns from his mistakes but a wise man learns from the mistakes of others... Here at the Guild, we have a lot wise men and a lot of fools (hopefully more of the latter than the former =P) . We come from from all walks of life, with all sorts of insight, wisdom and advice to dispense. Here's a collection of articles to inspire the spirit, pique the mind, and prepare the body for whatever creative endeavor may lie ahead.
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Concept Design
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From the grandure of a palace to the rugged features of a hero, visual elements can play a big role to a story, character or concept. Here is a collection of articles which address the various elements to concept design such as drawing techniques, refrencing, composition and visualization.
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Tools of the Trade
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In order to create anything, one must have tools. From the simple pencil to the overtly complex computer software we have today, the tools and techniques we use allow us to turn ideas into something tangible. Here is a collection of articles pertaining to tools and techniques used for creating and collaborating. |
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World Building
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A key role in the task of creating something original is to develop the background. Settings, characters, history, geography, ecology, technology and so forth; All of this goes into the activity known as World Building. This collection of articles offers advice on the specific details that go into creating your own characters, concepts, stories and the universe they take place in. |
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